3 posters
Skyrim Mods
Darkstone- Posts : 605
Join date : 2010-03-24
Age : 62
Location : Lincolnshire U.K.
- Post n°26
Re: Skyrim Mods
Nope, I`m Darkstone on Beth too, a lot of people make that mistake as we both do screenies ... and I saw you lurking on TESA the other day
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°27
Re: Skyrim Mods
Realy want the "Sephs Hand to Hand Animation Replacer" like I had in Oblivion.
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°28
Re: Skyrim Mods
I know no will agree but I think this is brillient.
Fenon- Posts : 2251
Join date : 2010-03-24
Age : 40
Location : Bristol
- Post n°29
Re: Skyrim Mods
The model is brilliant, I wouldn't use it though because half your body is in the back of that giant head when you ride it.
This mod looks kinda cool:
This mod looks kinda cool:
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°30
Re: Skyrim Mods
Oh I love that, not what I was expecting at all, I thought it was going to be the one with that American wrestler guy.
I’ve also seen one were the mud crabs have been turned into one of the Sponge Bob characters.
I can hear Stony shouting SACRILEGE! from here.
I’ve also seen one were the mud crabs have been turned into one of the Sponge Bob characters.
I can hear Stony shouting SACRILEGE! from here.
Darkstone- Posts : 605
Join date : 2010-03-24
Age : 62
Location : Lincolnshire U.K.
- Post n°31
Re: Skyrim Mods
No comment...
Darkstone- Posts : 605
Join date : 2010-03-24
Age : 62
Location : Lincolnshire U.K.
- Post n°32
Re: Skyrim Mods
Patch 1.4 should be out by the end of the month and it looks pretty good especially as Beth have been looking at mods such as Skyboost and TesVal and are recompiling the .exe themselves.The update will also fix a whole host of quest bugs and the CK should also be shipping.
Full patch list HERE
Full patch list HERE
Darkstone- Posts : 605
Join date : 2010-03-24
Age : 62
Location : Lincolnshire U.K.
- Post n°33
Re: Skyrim Mods
Patch 1.4 is available as a Beta on Steam, Patch News
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°34
Re: Skyrim Mods
Really? Blimey they said they were going to foo that but I didn't think it would be implemented so soon.
So I can connect to steam again without fear of auto update, that's good to know.
So I can connect to steam again without fear of auto update, that's good to know.
Darkstone- Posts : 605
Join date : 2010-03-24
Age : 62
Location : Lincolnshire U.K.
- Post n°35
Re: Skyrim Mods
Just be aware the patch will break mods like Skyboost/TesVal and SKSE. A new version of SKSE should be released later today/tonight
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°36
Re: Skyrim Mods
So far feedback is very positive with performance gains above what Skyboost/TesVal were giving.
Not tried it myself yet will wait to see what develops.
Not tried it myself yet will wait to see what develops.
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°37
Re: Skyrim Mods
Tried the beta patch, fps on the Dragonreach steps went from Skyboost 40 with high settings to beta patch 45 on *ultra !!! , *running ult with AA off and shadows to high.
So far no isseues, getting a smooth 60 just about everywhere and thats with mods including 2K Textures. Amazing, just shows how bad the original code was.
My systems on the limit though, for a while now I’ve been going into task manager and stopping unnecessary processes before playing, if I don’t I’ll get long loads, stuttering and freezing. The only way I could wring anything else out of it would be to bump up my gpu to one with 2gb.
Ill have to see what essential mods the creation kit brings
So far no isseues, getting a smooth 60 just about everywhere and thats with mods including 2K Textures. Amazing, just shows how bad the original code was.
My systems on the limit though, for a while now I’ve been going into task manager and stopping unnecessary processes before playing, if I don’t I’ll get long loads, stuttering and freezing. The only way I could wring anything else out of it would be to bump up my gpu to one with 2gb.
Ill have to see what essential mods the creation kit brings
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°38
Re: Skyrim Mods
Edit to above.
Darkstone- Posts : 605
Join date : 2010-03-24
Age : 62
Location : Lincolnshire U.K.
- Post n°39
Re: Skyrim Mods
I`m really looking forward to the CK and you can expect a lot of good things in the future. Darkrider at TESA is working flat out compiling the first tutorial for using the CK so why not join the class when it appears and start modding yourself ?
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°40
Re: Skyrim Mods
I’ll give the CK a look if only to gain some incite into what’s involved, but apart from nicking your idea and crating the Ragol Arms somewhere in Skyrim, I’ve not got a scooby as to what I’d want to create/mod. But it would be nice to use photoshop for something other than work.
Fenon- Posts : 2251
Join date : 2010-03-24
Age : 40
Location : Bristol
- Post n°41
Re: Skyrim Mods
First thing you do is make a sexy Fen companion, and then mod him the power to make all female shop owners give you free stuff.
Darkstone- Posts : 605
Join date : 2010-03-24
Age : 62
Location : Lincolnshire U.K.
- Post n°42
Re: Skyrim Mods
Much better favourites menu, its actually useable now
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°43
Re: Skyrim Mods
I know its "Categorized Favourites Menu" Is that an update or have you customised it? I’ve not touched the set up I just use the CFM set up that “better sorting” uses.
But tI'm using a pad so no hot keys for me.
But tI'm using a pad so no hot keys for me.
Fenon- Posts : 2251
Join date : 2010-03-24
Age : 40
Location : Bristol
- Post n°44
Re: Skyrim Mods
Is there a hotkey or mod that let's you use potions without going into any menu's (Once it's set up)?
Darkstone- Posts : 605
Join date : 2010-03-24
Age : 62
Location : Lincolnshire U.K.
- Post n°45
Re: Skyrim Mods
@ Fen, highlight your potion in the menu and press F to mark it as a favourite, close the menu and press Q , highlight your potion and press 1 - 8 , this will act as your hotkey. Ingame press whatever number you assigned to use the potion.
@ Vis I started editing my own cfg but then I found THIS which more or less does what I was after.
@ Vis I started editing my own cfg but then I found THIS which more or less does what I was after.
Fenon- Posts : 2251
Join date : 2010-03-24
Age : 40
Location : Bristol
- Post n°46
Re: Skyrim Mods
Darkstone wrote:@ Fen, highlight your potion in the menu and press F to mark it as a favourite, close the menu and press Q , highlight your potion and press 1 - 8 , this will act as your hotkey. Ingame press whatever number you assigned to use the potion.
@ Vis I started editing my own cfg but then I found THIS which more or less does what I was after.
Cool thanks that will be very helpful.
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°47
Re: Skyrim Mods
Darkstone wrote:@ Vis I started editing my own cfg but then I found THIS which more or less does what I was after.
When I first installed it I hoped for a column for each magic discipline, I’ll be giving that a go later.
Fenon- Posts : 2251
Join date : 2010-03-24
Age : 40
Location : Bristol
- Post n°48
Re: Skyrim Mods
Slight problem with that setting potions to numbers, it only works once, when there is a stack of more than one item it unbinds the item after you use one.
Darkstone- Posts : 605
Join date : 2010-03-24
Age : 62
Location : Lincolnshire U.K.
- Post n°49
Re: Skyrim Mods
Fenon wrote:Slight problem with that setting potions to numbers, it only works once, when there is a stack of more than one item it unbinds the item after you use one.
Cant say I ever had that issue
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°50
Re: Skyrim Mods
Yep like it, I moved restoration along to the end, it's a definite improvement to what I was using.