Ok the game has been out for a long time, but it's been re-released on PS3/360/PC (I think PC). I didn't get into these games when they came out on the PS2 but after a while I did cave in and get the first two games on PS2 and loved them, but I didn't get this game or any others that have followed, but I did want this one. It's now in HD and looks good, it doesn't have the any new special effects it's just nice and sharp, the kicker and the real reason I got this was because it's in Stereoscopic 3D, I have played two games in S3D before now Wipeout HD and PAIN, but I wanted to try a game that you can walk around in and control the camera.
It looks flipping amazing! It's worth it just to look over the edges down to the ground, I can't even describe it. SO FREAKING AWESOME!!! Most of the time it's like you are looking not at a flat screen but like you are looking out a window or into a fish tank (Without the distortion). Beams of sun light kick ass, they are more like real beams of sun light they kind of hover in mid air and don't look like an effect in a game. Perhaps my favourite thing is when bits of rubble drop from the ceiling, thats the sweet spot.
What sucks is that I can't put up a screen shot to show you what I mean, thats one of the hardest things with 3D, I can't show you it, if I had a computer game with super high end graphics I could show you even if your computer isn't nearly good enough to even run that game on it's lowest settings.
Computer games make a much better use of S3D than movies. With movies it is sometimes debatable if it is worth having (Avatar for example made piss poor use of it) and I watched Golf in S3D and that wasn't really noticeable. However with gaming it makes a solid improvement, it belongs there. The only debate with gaming and S3D is if it is distracting. If Wipeout for example the HUD is on a different layer from everything else and you have to readjust your focus to see it, sort of like something is written on a shop window and you are looking through the window at something happening inside, it's not really infocus. Oh and your eye's may become more strained playing in S3D than normal.
It looks flipping amazing! It's worth it just to look over the edges down to the ground, I can't even describe it. SO FREAKING AWESOME!!! Most of the time it's like you are looking not at a flat screen but like you are looking out a window or into a fish tank (Without the distortion). Beams of sun light kick ass, they are more like real beams of sun light they kind of hover in mid air and don't look like an effect in a game. Perhaps my favourite thing is when bits of rubble drop from the ceiling, thats the sweet spot.
What sucks is that I can't put up a screen shot to show you what I mean, thats one of the hardest things with 3D, I can't show you it, if I had a computer game with super high end graphics I could show you even if your computer isn't nearly good enough to even run that game on it's lowest settings.
Computer games make a much better use of S3D than movies. With movies it is sometimes debatable if it is worth having (Avatar for example made piss poor use of it) and I watched Golf in S3D and that wasn't really noticeable. However with gaming it makes a solid improvement, it belongs there. The only debate with gaming and S3D is if it is distracting. If Wipeout for example the HUD is on a different layer from everything else and you have to readjust your focus to see it, sort of like something is written on a shop window and you are looking through the window at something happening inside, it's not really infocus. Oh and your eye's may become more strained playing in S3D than normal.