The Arms Ep III

Heading back to Ragol ? Maybe ..

    Oblivion Modding

    Share
    avatar
    Darkstone

    Posts : 605
    Join date : 2010-03-24
    Age : 54
    Location : Lincolnshire U.K.

    Oblivion Modding

    Post by Darkstone on Tue May 11, 2010 12:26 am

    As most of you know I mod Oblivion and recently I`ve joined the Middle Earth Role Playing Project who`s aim is to recreate Middle Earth.This is a huge undertaking and is very far from finished but heres a few screenies of whats been done so far.

    Smoke Over Isengard


    The Barrowdowns



    Bree



    Bree



    Borders Of Mordor



    Bagshot Row



    The Shire



    Buckleberry Ferry



    Daybreak



    Near Rivendell



    Ruins Of Annuminas



    Hobbit Hole



    Last edited by Darkstone on Sat Mar 26, 2011 4:45 am; edited 1 time in total
    avatar
    DarkShroud

    Posts : 82
    Join date : 2010-03-29
    Age : 34
    Location : Dundee or Falkirk

    Re: Oblivion Modding

    Post by DarkShroud on Tue May 11, 2010 4:37 pm

    nice stuff, you do any of these or they mostly other peeps?
    avatar
    Darkstone

    Posts : 605
    Join date : 2010-03-24
    Age : 54
    Location : Lincolnshire U.K.

    Re: Oblivion Modding

    Post by Darkstone on Tue May 11, 2010 5:33 pm

    None of that is my work,I`ll be working on interiors and cluttering.
    avatar
    Darkstone

    Posts : 605
    Join date : 2010-03-24
    Age : 54
    Location : Lincolnshire U.K.

    Re: Oblivion Modding

    Post by Darkstone on Sat Mar 26, 2011 4:52 am

    Just a few of my latest screenies from my new install of Oblivion.I was hoping for a kind of photo realistic effect and I think I managed to achieve it in a few of them,theres a serious amount of time involved getting it to look like that.
































    avatar
    Visage

    Posts : 919
    Join date : 2010-03-26
    Age : 54
    Location : It's a crazy house!

    Re: Oblivion Modding

    Post by Visage on Sat Mar 26, 2011 6:07 am

    Visage likes this post.


    _________________
    avatar
    Fenon

    Posts : 2249
    Join date : 2010-03-24
    Age : 33
    Location : Bristol

    Re: Oblivion Modding

    Post by Fenon on Sat Mar 26, 2011 8:20 am

    The fudge did I miss this the first time it was posted? I thought this was a new topic, then I see May 2010.

    Very nice, I like em.
    avatar
    DS9

    Posts : 719
    Join date : 2010-03-24
    Age : 43
    Location : scotland

    Re: Oblivion Modding

    Post by DS9 on Sat Mar 26, 2011 12:09 pm

    aye very nice looking good


    _________________


    avatar
    Visage

    Posts : 919
    Join date : 2010-03-26
    Age : 54
    Location : It's a crazy house!

    Re: Oblivion Modding

    Post by Visage on Tue Jul 12, 2011 11:38 am

    I'm getting close to where you were with the above screens, couple of questions, are you using a texture for trees? what sky texture pack are you using? I've got a mod to make the sun light do those beams but its not as good as yours, what is it? and finally are you using “Almost Everything Visible When Distant” I didn’t put it in as I thought the images looked a bit odd?

    Ok so that’s 4 I cant count. Razz


    _________________
    avatar
    Darkstone

    Posts : 605
    Join date : 2010-03-24
    Age : 54
    Location : Lincolnshire U.K.

    Re: Oblivion Modding

    Post by Darkstone on Tue Jul 12, 2011 3:13 pm

    Here we go,

    Trees And shrubs - these are what I use, make sure you install in this order

    Improved Doors And Flora

    Improved Trees And Flora

    Improved Trees And Flora 2

    Sky

    Improved Sky Textures

    The sunshafts in the Middle Earth screenies is

    Beaming Sunglare

    The later shots are using the Godray shader from OBGE V2

    I dont use AEVWD
    avatar
    Visage

    Posts : 919
    Join date : 2010-03-26
    Age : 54
    Location : It's a crazy house!

    Re: Oblivion Modding

    Post by Visage on Tue Jul 12, 2011 3:53 pm

    Cheers Stony, I must be heading in the right direction as I've already got Improved Sky Textures & the Godray shader in place and I’ve Beaming Sunglare in my folder of mods still to be added.

    I'll check those others out. Thanks for the links.

    Any thoughts on the various Unique Landscapes adons? I like the idea of making the place unfamiliar again but I've not seen any documents about compatibility with texture packs.

    Also whats the best way to take a copy of my load order like you did in the other thread? and I've not figured screen shots out yet I can do it the steam way but they appear low res.


    _________________
    avatar
    Sherbet

    Posts : 205
    Join date : 2010-03-25
    Age : 29
    Location : Edinburgh

    Re: Oblivion Modding

    Post by Sherbet on Tue Jul 12, 2011 10:39 pm

    looks brill Stoney Very Happy
    avatar
    Darkstone

    Posts : 605
    Join date : 2010-03-24
    Age : 54
    Location : Lincolnshire U.K.

    Re: Oblivion Modding

    Post by Darkstone on Wed Jul 13, 2011 1:12 am

    The UL series poses no issues with texture packs however they do cause major conflicts with any mods that use any cells they alter, there are compatability patches for a lot of the major mods though.

    The best way to list your load order is to use Wyre Bash, on the mods tab right click on the files header and select "list mods", a new window will come up with your load order ( it even puts in the spoiler tags ), just copy and paste.

    I use FRAPS to take my screenies but if you want to use the Oblivion method open Bash again ( see what a great tool this is Smile) and open the ini tab, find the entry that says Screenshots disabled and unselect it then select Screenshots enabled, Bash will make the ini edit when you exit.To take screenshots ingame just press the print screen button, the images get saved in your Oblivion folder.

    P.S. you cant use beaming sunglare with OBGE and Godrays
    avatar
    Visage

    Posts : 919
    Join date : 2010-03-26
    Age : 54
    Location : It's a crazy house!

    Re: Oblivion Modding

    Post by Visage on Thu Jul 14, 2011 2:02 am

    Test


    Stony how did you do the full size images?
    This was photobucket the original image was via fraps and was a much better rez.


    _________________
    avatar
    Darkstone

    Posts : 605
    Join date : 2010-03-24
    Age : 54
    Location : Lincolnshire U.K.

    Re: Oblivion Modding

    Post by Darkstone on Thu Jul 14, 2011 2:08 am

    It looks like Photobucket has resized it, but just let me check the site settings.
    avatar
    Visage

    Posts : 919
    Join date : 2010-03-26
    Age : 54
    Location : It's a crazy house!

    Re: Oblivion Modding

    Post by Visage on Fri Aug 05, 2011 2:54 am

    This isn’t me it’s my new travelling companion, she will follow me and fight alongside me, but sometimes it’s nice to follow her. Wink



    _________________
    avatar
    Visage

    Posts : 919
    Join date : 2010-03-26
    Age : 54
    Location : It's a crazy house!

    Re: Oblivion Modding

    Post by Visage on Fri Aug 05, 2011 2:13 pm

    I’ve been looking at the versos npc animation mods, and kept seeing BBB mentioned, I didn’t know what BBB was but now I do now………..

    "Better Bouncing Boobs"

    ROFL, I love this game. Very Happy


    _________________
    avatar
    Darkstone

    Posts : 605
    Join date : 2010-03-24
    Age : 54
    Location : Lincolnshire U.K.

    Re: Oblivion Modding

    Post by Darkstone on Fri Aug 05, 2011 2:24 pm

    Wait till you find the "hairstyle" mods Razz

    Heres a few shots of my char







    avatar
    Visage

    Posts : 919
    Join date : 2010-03-26
    Age : 54
    Location : It's a crazy house!

    Re: Oblivion Modding

    Post by Visage on Fri Aug 05, 2011 4:12 pm

    Very nice, I like the armour detail and the shading.

    My mains a bloke so nothing to show off, I didn’t want to experience the Vilja mod as girl on girl, I had enough of that with the green Tart in PSO. Shocked

    I’ve got to say the whole level of customisation not just to detail but to game play as well has gone way beyond my expectations, it’s going to be interesting to see how Skyrim will compare to a good Oblivion set up.


    _________________
    avatar
    Darkstone

    Posts : 605
    Join date : 2010-03-24
    Age : 54
    Location : Lincolnshire U.K.

    Re: Oblivion Modding

    Post by Darkstone on Fri Aug 05, 2011 4:20 pm

    Todd Howard has stated "at least one Oblivion user made mod has been integrated into Skyrim", high praise indeed. Bethesda have also said they are astounded at what the modding community has done to Oblivion and Morrowind. The author of OOO now works for them Smile
    avatar
    Fenon

    Posts : 2249
    Join date : 2010-03-24
    Age : 33
    Location : Bristol

    Re: Oblivion Modding

    Post by Fenon on Fri Aug 05, 2011 4:36 pm

    A lot of games that have had a lot of mod support have stopped supporting mods, it would be funny to see Dark explode if Skyrim announced no mod support.
    avatar
    Darkstone

    Posts : 605
    Join date : 2010-03-24
    Age : 54
    Location : Lincolnshire U.K.

    Re: Oblivion Modding

    Post by Darkstone on Fri Aug 05, 2011 5:17 pm

    They`ve already announced the tools will be released for Skyrim lol!
    avatar
    Fenon

    Posts : 2249
    Join date : 2010-03-24
    Age : 33
    Location : Bristol

    Re: Oblivion Modding

    Post by Fenon on Fri Aug 05, 2011 9:52 pm

    Soon Dark the day will come when they will rip the heart out of the modding community, like the did with the Total War series and some other game series that I've forgotten.

    Bethesda are suing Mojang over them using the name Scroll's for their new project. I could understand if it was something like scroll's of the Elder or something else close to their name, I hope this is just a mistake on Bethesda's part or my opinion of them will go down the loo some what.

    http://notch.tumblr.com/
    avatar
    Darkstone

    Posts : 605
    Join date : 2010-03-24
    Age : 54
    Location : Lincolnshire U.K.

    Re: Oblivion Modding

    Post by Darkstone on Sat Aug 06, 2011 1:40 am

    It`s not actually Bethesda that pursuing this action but the company that owns them , Zenimax
    avatar
    Fenon

    Posts : 2249
    Join date : 2010-03-24
    Age : 33
    Location : Bristol

    Re: Oblivion Modding

    Post by Fenon on Sat Aug 06, 2011 9:32 am

    I would still hold that while it may not actually be Bethesda thats doing the actual suing, it's still their game thats the cause of the suing and while there maybe a small divide between the two companies, they really act as the same company. I mean if it was actually Bethesda that was doing the suing you could say that it's not the company thats suing it's just the president of Bethesda thats suing. If they own Bethesda and are acting for it then Bethesda's hands aren't clean in the situation. If Bethesda take action against the suing, and say something like "We don't want anything to do with this, but it's out of our hands and we hope that this nonsense gets sorted out soon" then I would gain more respect for them. I doubt that will happen and I doubt anything will come of this lawsuit because it's so stupid, Scrolls is just a normal word, it's not a word Bethesda have made up, I could understand if that was the case, and the game is nothing like Elder Scrolls.

    Regardless, Bethesda are going to get all the bad press over this, as the evil big company picking on the plucky small indie company.
    avatar
    Visage

    Posts : 919
    Join date : 2010-03-26
    Age : 54
    Location : It's a crazy house!

    Re: Oblivion Modding

    Post by Visage on Tue Aug 09, 2011 2:05 am

    Test from steam upload



    Me the midget Jack Sparrow.


    _________________

    Sponsored content

    Re: Oblivion Modding

    Post by Sponsored content


      Current date/time is Mon Jul 24, 2017 7:32 am