I have my army list for my battle on Sunday, I doubt it's hugely competitive but it covers most of the bases.
HQ:
Rune Priest
Terminator Armour
Master of Runes
Chooser of the Slain
Total = 180pts
Elite:
Lone Wolf
Terminator Armour
Frost Blade
Total = 55pts
Troops:
Grey Hunters x7
Flamer
Powerfist
Total = 130pts
Grey Hunters x8
Flamer
Powerfist
Total = 145pts
Heavy Support:
Long Fangs x4
Missile Launcher x3
Total = 90pts
Grand Total = 600pts
I was pretty shocked that I had nearly 200pts left over after I had the basic force that I wanted. I was thinking of using Master of Runes but I just looked in the codex again and I was mistaking it with Master Psyker. So I'll be able to use 2 psychic powers but he'll still only have 2 powers to choose from, which for the most part is fine but I was hoping to use Storm Caller which if I choose that as one of the two powers would mean Master of Runes would be pointless as you can use a psychic power in each players turn, I hardly need a defence power in my own turn. I'll either drop Master of Runes or keep him as offence only.
I'm expecting this build to allow me to be more bold, the squad size's are more robust and I'll give the flamers to the guys with Powerfist's, not something I'll be doing when we are playing in 6th edition rules.
HQ:
Rune Priest
Terminator Armour
Master of Runes
Chooser of the Slain
Total = 180pts
Elite:
Lone Wolf
Terminator Armour
Frost Blade
Total = 55pts
Troops:
Grey Hunters x7
Flamer
Powerfist
Total = 130pts
Grey Hunters x8
Flamer
Powerfist
Total = 145pts
Heavy Support:
Long Fangs x4
Missile Launcher x3
Total = 90pts
Grand Total = 600pts
I was pretty shocked that I had nearly 200pts left over after I had the basic force that I wanted. I was thinking of using Master of Runes but I just looked in the codex again and I was mistaking it with Master Psyker. So I'll be able to use 2 psychic powers but he'll still only have 2 powers to choose from, which for the most part is fine but I was hoping to use Storm Caller which if I choose that as one of the two powers would mean Master of Runes would be pointless as you can use a psychic power in each players turn, I hardly need a defence power in my own turn. I'll either drop Master of Runes or keep him as offence only.
I'm expecting this build to allow me to be more bold, the squad size's are more robust and I'll give the flamers to the guys with Powerfist's, not something I'll be doing when we are playing in 6th edition rules.
Last edited by Fenon on Wed Mar 27, 2013 4:10 pm; edited 1 time in total