The Ragol Arms

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The Arms Ep III

Heading back to Ragol ? Maybe ..

5 posters

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    Visage
    Visage


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    Join date : 2010-03-26
    Age : 61
    Location : It's a crazy house!

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    Post by Visage Tue Feb 21, 2012 6:05 pm

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    Visage
    Visage


    Posts : 919
    Join date : 2010-03-26
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    Location : It's a crazy house!

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    Post by Visage Sat Mar 17, 2012 7:51 pm

    Had a brake and forgot how breathtaking this can be.
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    Darkstone
    Darkstone


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    Post by Darkstone Mon Mar 19, 2012 1:52 am

    I`ve been adding many mods and taking a lot of screenies Smile


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    Visage
    Visage


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    Post by Visage Thu Mar 22, 2012 12:05 am

    Stony I thought this looked familiar, did you know your art work was fronting one of steams most popular mods?

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    Darkstone
    Darkstone


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    Post by Darkstone Thu Mar 22, 2012 12:59 am

    Yup, Cliff asked for permission to use some shots for the Sounds Of Skyrim series, he also used my shots for the Sounds Of Cyrodiil series too. I`ve also had shots used for Reclaiming Sancre Tor and Dibellas Watch for Oblivion and for some other Skyrim mods.
    Fenon
    Fenon


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    Post by Fenon Thu Mar 22, 2012 4:43 pm

    Dang man, I've only really thought of screenshots as a way to remember good times in games or show what you are doing in the game, but these screenshots are proper artistic photography.

    That wolf is amazing and so is the dragon, I could stare at that wolf for hours, infact I'm going to make it my desktop background.

    Vis, the screen with the boat and the castle is amazing as well, very haunting and lonely.
    Darkstone
    Darkstone


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    Post by Darkstone Fri Mar 23, 2012 3:14 pm

    Thanks Fen, sceenshooting is an absorbing pastime, some of those shots take 30 minutes or more to get right. For example that wolf shot needed @ 50 shots to get what I was happy with. Some of those portraits take an immense amount of work to get right and often involve several console commands and lighting mods.
    Visage
    Visage


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    Post by Visage Sat Mar 24, 2012 11:43 am

    It's the portraits that blow me away, I can't begin to guess the combination of mods you're using, I'm chuffed with my world graphics but my npc's arn't a patch on yours.
    Visage
    Visage


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    Post by Visage Mon Mar 26, 2012 12:47 am

    A couple more.

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    Darkstone
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    Post by Darkstone Mon Mar 26, 2012 4:30 pm

    For your portraits Vis, try experimenting with the fov command, I usually use fov 25, use fov 70 to return to default

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    Visage
    Visage


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    Post by Visage Mon Mar 26, 2012 10:17 pm

    Ta for the tip, it never crossed my mind to lower it I normally go the other way.

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