The Ragol Arms

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The Arms Ep III

Heading back to Ragol ? Maybe ..

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    Oblivion question for Stony

    Visage
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    Post by Visage Wed Jul 13, 2011 2:56 pm

    Thanks mate they look very handy, I’ve an inkling as to what I’ve done just need to get home and see.



    EDIT.. I'd installed MMM but hadn't bashed the patch. Sorted now.Very Happy
    Darkstone
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    Post by Darkstone Thu Jul 14, 2011 2:00 am

    I had a feeling it would be MMM, its something people tend to forget, always rebuild your patch after adding a mod and check the patch options carefully Smile
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    Post by Visage Thu Jul 14, 2011 10:56 am

    Damn that version of mmm was a 2006 file and not the public realise from 09, I thought the Ai was a bit inconsistent sometimes standing on the spot while I slaughter it, and I had two crashes. The newer one requires a clean install so I’ve got to remove all traces of the old one first.

    But it’s got me wondering, I normally get the files from Tesnexus but the older mmm and a few others have been from Planed Elder Scrolls so I ‘m now thinking that perhaps I’ve other installs that aren’t the latest.

    Now would it make any sense to go back to vanilla and start afresh now I‘ve a better idea of what I‘m doing, (I did cock a few thing up along the way that I managed to fix, but you never know what’s been left behind)
    Or is it a case of “If its working it don’t need fixing”?


    Edit.. Just had a look at contents of the newer mmm, its 62esp’s and one html, not a texture or mesh in site unlike the earlier one I installed. I know a lot of the esp’s are optional but I’m still surprised that the textures etc are being delt with via the esp. Shocked

    Edit.. Ah just spoted there's two esm's but ones for OOO.

    PS, I like the introduction in the readme, it’s getting me moist already. Laughing

    "No two creatures will ever be the same." -- Generic cool quote


    The variety in MMM is almost limitless. Each creature and NPC, both original and new, spawns with (in defined ranges) a randomised size; randomised adjustments to stats (such as strength, agility, health, fatigue, magic, willpower, and intelligence) all particular to their class; as well as range-randomised confidence; aggression; and even combat fighting styles. No more clones of creatures or NPCs where each one is identical; with MMM every encounter is different because every creature -- even those of the same race -- is uniquely different.


    PPS, Ok I get it now there is another file that holds all the textures etc.


    Last edited by Visage on Thu Jul 14, 2011 1:49 pm; edited 1 time in total
    Fenon
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    Post by Fenon Thu Jul 14, 2011 12:17 pm

    That MMM thing sounds pretty cool.
    Darkstone
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    Post by Darkstone Thu Jul 14, 2011 1:40 pm

    In the latest release of MMM, textures and meshes are dealt with via .bsa files.You really need to get on the official forums and find the MMM thread for up to date information. Smile

    It`s also 2 downloads and has a particular order you need to install it with,

    MMM Thread
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    Post by Visage Thu Jul 14, 2011 1:51 pm

    Ah didn't realise you were on, I'm there already matey.
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    Post by Darkstone Thu Jul 14, 2011 1:58 pm

    I like MMM, its a quick and easy install for dramatic changes, I`m waiting till you discover FCOM, now thats an interesting install Very Happy
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    Post by Visage Thu Jul 14, 2011 2:00 pm

    Not looked at FCOM yet, I did look at OOO but decided not to go there yet. Smile
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    Post by Darkstone Thu Jul 14, 2011 2:06 pm

    FCOM is Francesco`s + Warcry + OOO + MMM all working together ( with a few others thrown in ) and its great fun to install and a fantastic play through though the install is not really for a novice
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    Post by Visage Thu Jul 14, 2011 2:14 pm

    Oh thats what it is, yes I did look at it and then ran away fast. Very Happy
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    Post by Visage Fri Jul 15, 2011 10:25 am

    Last nights install:

    Francesco's levelled Creatures & Items Mod (only used the level creatures part)
    Mart's Monster Mod (the latest one)
    Cobl
    Hidden Elves with sp hair pack
    Hentai Gentlemen's EyeCandy Body ((LOL at the name) accidently clicked on the nude option Smile )

    Apart from possibly trying some of the Unique landscapes I’ve got the game to about where I wanted it.
    Got to admit I was pulling my hair out at the beginning, But the modding tools are brilliant some of the installs only take a few clicks, Fen don’t be put off you just got to go slow and methodical, and of course it helps to have an expert on hand when you get stuck.Very Happy

    It’s time to make my elf and go exploring. Fingers crossed I wont get to many ctd’s.
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    Post by Visage Fri Jul 15, 2011 4:54 pm

    Oooh Photoshop and a DDS editer... Wink
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    Post by Darkstone Fri Jul 15, 2011 5:11 pm

    Visage wrote:Oooh Photoshop and a DDS editer... Wink

    I knew this would happen, your getting the modding/texturing bug Smile
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    Post by Visage Mon Jul 18, 2011 11:40 am

    Windows 7 doesn’t let you thumbnail dds files Evil or Very Mad that makes life very awkward, Why Why Why Microsoft, it works perfect on XP why change it?!

    I’m considering a clean install back to vanilla and starting again now I’ve a better idea what to do. Especially after the weekend events.
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    Post by Visage Fri Jul 29, 2011 10:18 am

    This is possibly the most frustrating thing I’ve ever got involved with, yet at the same time it can be very rewarding. Evil or Very Mad Suspect Shocked Very Happy
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    Post by Darkstone Fri Jul 29, 2011 1:24 pm

    It can be a steep learning curve but its great when everything just clicks into place
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    Post by Visage Mon Aug 01, 2011 3:36 pm

    All ok now, I had a purple sky because I hadn’t ticked All Natural in the bashed patch, it was very David Bowie & Ashes to Ashes. Smile

    Second build has gone well, I took my time and didn’t rush, and so far after about 6 hours of play I’ve not encountered any problems, the game feels fresh again, and it’s nice to notice something and realise it’s because of a mod. Really getting into it I’d forgot how much those dungeons spook me. affraid
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    Post by Darkstone Tue Aug 02, 2011 2:39 am

    Get Ambient Dungeon SFX and be prepared to be really spooked Smile
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    Post by Visage Tue Aug 02, 2011 9:46 am

    I’m not sure I need to make the dungeons any spookier but I’ll give those SFX a try.


    Had a couple of wow moments last night, one was fixing a liquid water bug that makes water invisible when under the surface by reinstalling DirectX 9 even though I’ve DX10 installed, not only did this fix it but I got to see God Ray working for the first time.

    The second, while admiring the new fish in the shallow water a Mud Crab scuttled past and started attacking them, then the now dead fish rose to the surface. I know the fish and the crab Ai was thanks to MMM, but it’s nice to see the little subtle changes like that working. And nice the crab was attacking something else apart from me.
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    Post by Fenon Tue Aug 02, 2011 11:08 am

    Found a video of Dark playing Oblivion.



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    Post by Visage Wed Aug 03, 2011 1:12 am

    Arrrrgh that song is now going round & round in my head! Suspect
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    Post by Visage Wed Aug 03, 2011 1:21 am


    My install.

    Active Mod Files:
    Spoiler:
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    Post by Darkstone Wed Aug 03, 2011 2:28 am

    this is mine at the moment, nothing too drastic, dont worry about the two after the bashed patch, they are a couple of my personal WiP mods

    Spoiler:
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    Post by Visage Wed Aug 10, 2011 10:02 am

    Having one of those screaming at the screen moments.

    I had to go the shaderlist.txt root to get God rays working, but the default is to harsh so I want to edit it but…. I cant find the obge support tool that’s supposed to be in the misc inventory, I’ve got a obge.ini in the my games oblivion folder but this tool is still not generating.

    What am I looking for in the misc folder??
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    Post by Darkstone Wed Aug 10, 2011 1:01 pm

    To edit the shader effects you need to edit the shader file directly, using the support tool method will only change the effect for the gaming session.The shader files can be found in Oblivion\data\shaders.

    If you use COBL, the support tool can be found in the COBL menu in your inventory.

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