EDIT.. I'd installed MMM but hadn't bashed the patch. Sorted now.
4 posters
Oblivion question for Stony
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°51
Re: Oblivion question for Stony
Thanks mate they look very handy, I’ve an inkling as to what I’ve done just need to get home and see.
EDIT.. I'd installed MMM but hadn't bashed the patch. Sorted now.
EDIT.. I'd installed MMM but hadn't bashed the patch. Sorted now.
Darkstone- Posts : 605
Join date : 2010-03-24
Age : 61
Location : Lincolnshire U.K.
- Post n°52
Re: Oblivion question for Stony
I had a feeling it would be MMM, its something people tend to forget, always rebuild your patch after adding a mod and check the patch options carefully
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°53
Re: Oblivion question for Stony
Damn that version of mmm was a 2006 file and not the public realise from 09, I thought the Ai was a bit inconsistent sometimes standing on the spot while I slaughter it, and I had two crashes. The newer one requires a clean install so I’ve got to remove all traces of the old one first.
But it’s got me wondering, I normally get the files from Tesnexus but the older mmm and a few others have been from Planed Elder Scrolls so I ‘m now thinking that perhaps I’ve other installs that aren’t the latest.
Now would it make any sense to go back to vanilla and start afresh now I‘ve a better idea of what I‘m doing, (I did cock a few thing up along the way that I managed to fix, but you never know what’s been left behind)
Or is it a case of “If its working it don’t need fixing”?
Edit.. Just had a look at contents of the newer mmm, its 62esp’s and one html, not a texture or mesh in site unlike the earlier one I installed. I know a lot of the esp’s are optional but I’m still surprised that the textures etc are being delt with via the esp.
Edit.. Ah just spoted there's two esm's but ones for OOO.
PS, I like the introduction in the readme, it’s getting me moist already.
"No two creatures will ever be the same." -- Generic cool quote
The variety in MMM is almost limitless. Each creature and NPC, both original and new, spawns with (in defined ranges) a randomised size; randomised adjustments to stats (such as strength, agility, health, fatigue, magic, willpower, and intelligence) all particular to their class; as well as range-randomised confidence; aggression; and even combat fighting styles. No more clones of creatures or NPCs where each one is identical; with MMM every encounter is different because every creature -- even those of the same race -- is uniquely different.
PPS, Ok I get it now there is another file that holds all the textures etc.
But it’s got me wondering, I normally get the files from Tesnexus but the older mmm and a few others have been from Planed Elder Scrolls so I ‘m now thinking that perhaps I’ve other installs that aren’t the latest.
Now would it make any sense to go back to vanilla and start afresh now I‘ve a better idea of what I‘m doing, (I did cock a few thing up along the way that I managed to fix, but you never know what’s been left behind)
Or is it a case of “If its working it don’t need fixing”?
Edit.. Just had a look at contents of the newer mmm, its 62esp’s and one html, not a texture or mesh in site unlike the earlier one I installed. I know a lot of the esp’s are optional but I’m still surprised that the textures etc are being delt with via the esp.
Edit.. Ah just spoted there's two esm's but ones for OOO.
PS, I like the introduction in the readme, it’s getting me moist already.
"No two creatures will ever be the same." -- Generic cool quote
The variety in MMM is almost limitless. Each creature and NPC, both original and new, spawns with (in defined ranges) a randomised size; randomised adjustments to stats (such as strength, agility, health, fatigue, magic, willpower, and intelligence) all particular to their class; as well as range-randomised confidence; aggression; and even combat fighting styles. No more clones of creatures or NPCs where each one is identical; with MMM every encounter is different because every creature -- even those of the same race -- is uniquely different.
PPS, Ok I get it now there is another file that holds all the textures etc.
Last edited by Visage on Thu Jul 14, 2011 1:49 pm; edited 1 time in total
Fenon- Posts : 2251
Join date : 2010-03-24
Age : 39
Location : Bristol
- Post n°54
Re: Oblivion question for Stony
That MMM thing sounds pretty cool.
Darkstone- Posts : 605
Join date : 2010-03-24
Age : 61
Location : Lincolnshire U.K.
- Post n°55
Re: Oblivion question for Stony
In the latest release of MMM, textures and meshes are dealt with via .bsa files.You really need to get on the official forums and find the MMM thread for up to date information.
It`s also 2 downloads and has a particular order you need to install it with,
MMM Thread
It`s also 2 downloads and has a particular order you need to install it with,
MMM Thread
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°56
Re: Oblivion question for Stony
Ah didn't realise you were on, I'm there already matey.
Darkstone- Posts : 605
Join date : 2010-03-24
Age : 61
Location : Lincolnshire U.K.
- Post n°57
Re: Oblivion question for Stony
I like MMM, its a quick and easy install for dramatic changes, I`m waiting till you discover FCOM, now thats an interesting install
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°58
Re: Oblivion question for Stony
Not looked at FCOM yet, I did look at OOO but decided not to go there yet.
Darkstone- Posts : 605
Join date : 2010-03-24
Age : 61
Location : Lincolnshire U.K.
- Post n°59
Re: Oblivion question for Stony
FCOM is Francesco`s + Warcry + OOO + MMM all working together ( with a few others thrown in ) and its great fun to install and a fantastic play through though the install is not really for a novice
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°60
Re: Oblivion question for Stony
Oh thats what it is, yes I did look at it and then ran away fast.
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°61
Re: Oblivion question for Stony
Last nights install:
Francesco's levelled Creatures & Items Mod (only used the level creatures part)
Mart's Monster Mod (the latest one)
Cobl
Hidden Elves with sp hair pack
Hentai Gentlemen's EyeCandy Body ((LOL at the name) accidently clicked on the nude option )
Apart from possibly trying some of the Unique landscapes I’ve got the game to about where I wanted it.
Got to admit I was pulling my hair out at the beginning, But the modding tools are brilliant some of the installs only take a few clicks, Fen don’t be put off you just got to go slow and methodical, and of course it helps to have an expert on hand when you get stuck.
It’s time to make my elf and go exploring. Fingers crossed I wont get to many ctd’s.
Francesco's levelled Creatures & Items Mod (only used the level creatures part)
Mart's Monster Mod (the latest one)
Cobl
Hidden Elves with sp hair pack
Hentai Gentlemen's EyeCandy Body ((LOL at the name) accidently clicked on the nude option )
Apart from possibly trying some of the Unique landscapes I’ve got the game to about where I wanted it.
Got to admit I was pulling my hair out at the beginning, But the modding tools are brilliant some of the installs only take a few clicks, Fen don’t be put off you just got to go slow and methodical, and of course it helps to have an expert on hand when you get stuck.
It’s time to make my elf and go exploring. Fingers crossed I wont get to many ctd’s.
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°62
Re: Oblivion question for Stony
Oooh Photoshop and a DDS editer...
Darkstone- Posts : 605
Join date : 2010-03-24
Age : 61
Location : Lincolnshire U.K.
- Post n°63
Re: Oblivion question for Stony
Visage wrote:Oooh Photoshop and a DDS editer...
I knew this would happen, your getting the modding/texturing bug
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°64
Re: Oblivion question for Stony
Windows 7 doesn’t let you thumbnail dds files that makes life very awkward, Why Why Why Microsoft, it works perfect on XP why change it?!
I’m considering a clean install back to vanilla and starting again now I’ve a better idea what to do. Especially after the weekend events.
I’m considering a clean install back to vanilla and starting again now I’ve a better idea what to do. Especially after the weekend events.
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°65
Re: Oblivion question for Stony
This is possibly the most frustrating thing I’ve ever got involved with, yet at the same time it can be very rewarding.
Darkstone- Posts : 605
Join date : 2010-03-24
Age : 61
Location : Lincolnshire U.K.
- Post n°66
Re: Oblivion question for Stony
It can be a steep learning curve but its great when everything just clicks into place
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°67
Re: Oblivion question for Stony
All ok now, I had a purple sky because I hadn’t ticked All Natural in the bashed patch, it was very David Bowie & Ashes to Ashes.
Second build has gone well, I took my time and didn’t rush, and so far after about 6 hours of play I’ve not encountered any problems, the game feels fresh again, and it’s nice to notice something and realise it’s because of a mod. Really getting into it I’d forgot how much those dungeons spook me.
Second build has gone well, I took my time and didn’t rush, and so far after about 6 hours of play I’ve not encountered any problems, the game feels fresh again, and it’s nice to notice something and realise it’s because of a mod. Really getting into it I’d forgot how much those dungeons spook me.
Darkstone- Posts : 605
Join date : 2010-03-24
Age : 61
Location : Lincolnshire U.K.
- Post n°68
Re: Oblivion question for Stony
Get Ambient Dungeon SFX and be prepared to be really spooked
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°69
Re: Oblivion question for Stony
I’m not sure I need to make the dungeons any spookier but I’ll give those SFX a try.
Had a couple of wow moments last night, one was fixing a liquid water bug that makes water invisible when under the surface by reinstalling DirectX 9 even though I’ve DX10 installed, not only did this fix it but I got to see God Ray working for the first time.
The second, while admiring the new fish in the shallow water a Mud Crab scuttled past and started attacking them, then the now dead fish rose to the surface. I know the fish and the crab Ai was thanks to MMM, but it’s nice to see the little subtle changes like that working. And nice the crab was attacking something else apart from me.
Had a couple of wow moments last night, one was fixing a liquid water bug that makes water invisible when under the surface by reinstalling DirectX 9 even though I’ve DX10 installed, not only did this fix it but I got to see God Ray working for the first time.
The second, while admiring the new fish in the shallow water a Mud Crab scuttled past and started attacking them, then the now dead fish rose to the surface. I know the fish and the crab Ai was thanks to MMM, but it’s nice to see the little subtle changes like that working. And nice the crab was attacking something else apart from me.
Fenon- Posts : 2251
Join date : 2010-03-24
Age : 39
Location : Bristol
- Post n°70
Re: Oblivion question for Stony
Found a video of Dark playing Oblivion.
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°71
Re: Oblivion question for Stony
Arrrrgh that song is now going round & round in my head!
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°72
Re: Oblivion question for Stony
My install.
Active Mod Files:
- Spoiler:
- [xml]00 Oblivion.esm [CRC: 2FF840C5]
01 All Natural Base.esm [Version 1.3.1] [CRC: 47867C56]
02 Cobl Main.esm [Version 1.72] [CRC: 8284D0E6]
03 Mart's Monster Mod.esm [Version 3.7b3p3] [CRC: 5D909483]
04 TamrielTravellers.esm [Version 1.39c] [CRC: F97DC0F4]
05 Progress.esm [Version 2.2] [CRC: C2F22F8B]
06 Unofficial Oblivion Patch.esp [Version 3.2.0] [CRC: FBE175F0]
07 Oblivion Citadel Door Fix.esp [CRC: 01B694D9]
08 DLCShiveringIsles.esp [CRC: 2BB84977]
09 Unofficial Shivering Isles Patch.esp [Version 1.4.4] [CRC: F6C1D21D]
0A SM Plugin Refurbish - SI.esp [Version 1.30] [CRC: E7A35AF9]
0B Natural_Habitat_by_Max_Tael.esp [CRC: 48A6FB2A]
0C All Natural.esp [Version 1.3.1] [CRC: 1476029A]
0D All Natural - SI.esp [Version 1.3] [CRC: 77EDBF04]
0E OBGE - Liquid Water.esp [CRC: 98001EB9]
0F All Natural - Real Lights.esp [Version 1.3] [CRC: C4C01327]
10 WindowLightingSystem.esp [CRC: E7050887]
++ Item interchange - Extraction.esp [Version 0.76] [CRC: A17792E6]
11 wd purse of wonders.esp [CRC: 89CC6275]
12 Enhanced Economy.esp [Version 5.4] [CRC: 95225ACF]
13 MotionBlur.esp [CRC: 737CD8BA]
14 Oblivion Graphics Extender Support.esp [Version 0.42] [CRC: C4DFF31B]
15 Streamline 3.1.esp [CRC: 25C25D60]
16 DLCHorseArmor.esp [CRC: BAD48E5D]
17 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] [CRC: 00F74B09]
18 SM Plugin Refurbish - HorseArmor.esp [Version 1.11] [CRC: 2CA7A52B]
19 DLCOrrery.esp [CRC: 5BC59DB4]
1A DLCOrrery - Unofficial Patch.esp [Version 1.0.4] [CRC: 9AA76E38]
1B SM Plugin Refurbish - Orrery.esp [Version 1.11] [CRC: BEF0B8CA]
1C DLCVileLair.esp [CRC: 74D2CA6F]
1D DLCVileLair - Unofficial Patch.esp [Version 1.0.7] [CRC: 5B9FF91B]
++ SM Plugin Refurbish - VileLair.esp [Version 1.21] [CRC: 0DEDDC9C]
1E DLCMehrunesRazor.esp [CRC: CB413740]
1F DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] [CRC: FF57D0F8]
20 SM Plugin Refurbish - MehrunesRazor.esp [Version 1.30] [CRC: 1FCC4922]
21 DLCSpellTomes.esp [CRC: 312156F8]
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] [CRC: 8CC91BA1]
++ MaleBodyReplacerV4.esp [CRC: 2AD879A8]
22 DLCThievesDen.esp [CRC: 05DB8CCC]
23 DLCThievesDen - Unofficial Patch.esp [Version 1.0.10] [CRC: 401934BE]
24 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] [CRC: 9AABAC21]
25 SM Plugin Refurbish - ThievesDen.esp [Version 1.30] [CRC: 4C38DEBD]
26 Slof's Oblivion Robe Trader.esp [CRC: 705FBA7C]
27 Cobl Glue.esp [Version 1.72] [CRC: EAB6315A]
28 Cobl Si.esp [Version 1.63] [CRC: F7ADF908]
++ Cobl Tweaks.esp [Version 1.44] [CRC: 905EBDCE]
29 Mart's Monster Mod.esp [Version 3.7b3p3] [CRC: 60E67F30]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] [CRC: 9019F72A]
2A Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] [CRC: 089AC47E]
++ Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.7b3p] [CRC: 4EB9ED68]
2B Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] [CRC: D86E01A7]
2C Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] [CRC: 6025C7D0]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] [CRC: 17C0D829]
2D Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3] [CRC: 6D39E4C7]
2E Mart's Monster Mod - Durability & Damage.esp [Version 3.7b3p3] [CRC: 5EE0B682]
++ Mart's Monster Mod - Less Rats.esp [Version 3.7b3p3] [CRC: 781D3840]
++ Mart's Monster Mod - Safer Roads.esp [Version 3.7b3p3] [CRC: 169193DF]
++ Mart's Monster Mod - No Reavers.esp [Version 3.7b3p3] [CRC: 3FF3BDFF]
++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3] [CRC: 873F3AA7]
2F Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] [CRC: 06F72FF2]
30 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] [CRC: 54A8D198]
31 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3] [CRC: 2253C4F1]
++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] [CRC: 0788B35C]
32 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] [CRC: E4955199]
33 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] [CRC: C4599A53]
34 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] [CRC: F5EE4316]
35 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] [CRC: 5FDE93E5]
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] [CRC: 5D26D847]
++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] [CRC: 5D12E9F3]
36 TamrielTravellers4MMM.esp [Version 1.39c] [CRC: C0CECFEA]
++ TamrielTravellersItemsnpc.esp [Version 1.39c] [CRC: BBCCF288]
37 TamrielTravellersItemsCobl.esp [Version 1.39c] [CRC: 8E83509F]
38 DLCBattlehornCastle.esp [CRC: 7048C609]
39 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] [CRC: E2C5754C]
3A SM Plugin Refurbish - Battlehorn.esp [Version 1.30] [CRC: E47C7DCD]
3B DLCFrostcrag.esp [CRC: 2A7665FB]
3C DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5] [CRC: 5744D6B8]
3D SM Plugin Refurbish - FrostCrag.esp [Version 1.2] [CRC: 41C3F713]
3E Knights.esp [CRC: F1F478FA]
3F Knights - Unofficial Patch.esp [Version 1.1.2] [CRC: 2F15B12C]
++ SM Plugin Refurbish - Knights.esp [Version 1.06] [CRC: 4FFAB027]
++ Mart's Monster Mod - Knights.esp [Version 3.7b3p3] [CRC: 93440BFC]
40 xuldarkforest.esp [Version 1.0.5] [CRC: B948EAE3]
41 xulStendarrValley.esp [Version 1.2.2] [CRC: FEC083A9]
42 xulTheHeath.esp [CRC: ADDF5F66]
43 XulEntiusGorge.esp [CRC: A900F10A]
44 xulFallenleafEverglade.esp [Version 1.3.1] [CRC: EF98D162]
45 xulColovianHighlands_EV.esp [Version 1.2.1] [CRC: 9C5A7A05]
46 xulChorrolHinterland.esp [Version 1.2.2] [CRC: E70A54FC]
47 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] [CRC: 64B503C9]
48 xulBravilBarrowfields.esp [Version 1.3.3] [CRC: 750D0226]
49 xulLushWoodlands.esp [Version 1.3.1] [CRC: 1E045FF7]
4A xulAncientYews.esp [Version 1.4.3] [CRC: 98F220FA]
4B xulAncientRedwoods.esp [Version 1.6] [CRC: E541D578]
4C xulCloudtopMountains.esp [Version 1.0.3] [CRC: 75E2FD36]
4D xulArriusCreek.esp [Version 1.1.3] [CRC: DF776E3A]
4E xulPatch_AY_AC.esp [Version 1.1] [CRC: FAEC8265]
4F xulRollingHills_EV.esp [Version 1.3.3] [CRC: 8C1CDE06]
50 xulPantherRiver.esp [CRC: AD0A3B5E]
51 xulRiverEthe.esp [Version 1.0.2] [CRC: 52A9819F]
52 xulBrenaRiverRavine.esp [Version 1.1] [CRC: 9302AD30]
53 xulImperialIsle.esp [Version 1.6.7] [CRC: 17BE191B]
54 xulBlackwoodForest.esp [Version 1.1.0] [CRC: C1C3E5FA]
55 xulCheydinhalFalls.esp [Version 1.0.1] [CRC: 5FAB540B]
56 xulAspenWood.esp [Version 1.0.2] [CRC: 599BB21F]
57 xulSkingradOutskirts.esp [Version 1.0.1] [CRC: DABED778]
58 xulSnowdale.esp [Version 1.0.2] [CRC: 478C8B3E]
59 xulCliffsOfAnvil.esp [Version 1.12] [CRC: 701EF543]
5A xulSilverfishRiverValley.esp [Version 1.0.1] [CRC: 321351F1]
5B Salmo the Baker, Cobl.esp [Version 3.08] [CRC: E02E250D]
5C Natural_Vegetation_by_Max_Tael.esp [CRC: B02B5753]
5D Harvest [Flora].esp [Version 3.0.0] [CRC: FA700811]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] [CRC: 05003A29]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] [CRC: 4C040612]
5E Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] [CRC: ADFEEDB5]
5F Compass-Disable_POIs.esp [CRC: FF939299]
60 Compass-Disable_QuestMarkers.esp [CRC: C3ED436A]
61 Compass-Disable_Both.esp [CRC: EF713376]
** Alternative Start by Robert Evrae.esp [CRC: DC2B0A47]
62 nGCD.esp [CRC: D57FC3CA]
63 ProgressGSD.esp [Version 2.0] [CRC: FD2D4BDB]
64 ProgressMBSP.esp [Version 2.0] [CRC: 0259F308]
65 ProgressSBSP.esp [Version 1.0] [CRC: FF8856A3]
66 ProgressRBSP.esp [Version 1.0] [CRC: 8C91AC98]
67 ProgressRacial.esp [CRC: 62F0F4D5]
68 ProgressArmorer.esp [Version 1.0] [CRC: BD769C50]
69 ActorsInEmotions.esp [CRC: 30E4D01E]
++ Item interchange - Placement.esp [Version 0.76] [CRC: A2113EFB]
6A 1em_Vilja.esp [Version 3.0] [CRC: 965AB691]
6B bgBalancingEVCore.esp [Version 10.52EV-D] [CRC: 1D271E40]
++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] [CRC: DB4F2048]
++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U] [CRC: 4EC71B13]
++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D] [CRC: 3EA95A98]
++ bgBalancingEVOptionalMoreEyes.esp [Version 10] [CRC: 2C92DF99]
** bgBalancingEVOptionalNPCDiversity, Vanilla.esp [Version 10.0EV-D] [CRC: 9AD58934]
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] [CRC: A066EBDE]
6C Cobl Silent Equip Misc.esp [Version 01] [CRC: 5860AF9A]
** All Natural - Indoor Weather Filter For Mods.esp [Version 1.3] [CRC: 26FF9B00]
6D Bashed Patch, 0.esp [CRC: 85AE48E5]
[/xml]
Darkstone- Posts : 605
Join date : 2010-03-24
Age : 61
Location : Lincolnshire U.K.
- Post n°73
Re: Oblivion question for Stony
this is mine at the moment, nothing too drastic, dont worry about the two after the bashed patch, they are a couple of my personal WiP mods
- Spoiler:
- 00 Oblivion.esm
01 Cobl Main.esm [Version 1.72]
02 The Arsenal.esm
03 ScreenEffects.esm
04 Unofficial Oblivion Patch.esp [Version 3.3.6]
++ Oblivion Citadel Door Fix.esp
05 DLCShiveringIsles.esp
06 Unofficial Shivering Isles Patch.esp [Version 1.4.3]
07 Enhanced Water v2.0 HD.esp
++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.2]
++ Symphony of Violence.esp
08 WindowLightingSystem.esp
09 Ayleid Loot EXtension.esp
++ Item interchange - Extraction.esp [Version 0.76]
0A BookTrackerOBSE.esp
0B ScreenControls.esp
0C Map Marker Overhaul.esp [Version 3.0.2]
0D Map Marker Overhaul - SI additions.esp [Version 3.0.2]
0E Enhanced Hotkeys.esp [Version 1.3]
** EVE_StockEquipmentReplacer.esp
++ MaleBodyReplacerV4.esp
0F JGAyleidRoyals.esp
10 PTArtifacts.esp
11 The Arsenal - Leveled Lists.esp [Version 3.0.0]
12 The Arsenal - Ancient Ayleid Weaponry.esp [Version 1.0]
13 LevelerCheat.esp
14 Cobl Glue.esp [Version 1.72]
15 Cobl Si.esp [Version 1.63]
++ Cobl Tweaks.esp [Version 1.44]
16 The Ayleid Steps.esp [Version 3.4]
17 Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
18 Chapel Towers.esp
++ No Glow Grass.esp
19 Oblivifall - Ambiant Dungeon SFX.esp [Version 3.0]
1A Toggleable Quantity Prompt.esp [Version 3.2.0]
1B ATakesAll.esp
1C Alternative Beginnings.esp [Version 1.2.1]
1D RefScope.esp [Version 2.0.2]
1E ResetEmotionAfterCombat.esp
1F CTAddPose_Gaff_01.esp
20 CTAddPose_Gaff_02.esp
21 ActorsInEmotions.esp
22 Pose Thumbnail Poses 1.1.esp [Version 1.1]
++ Item interchange - Placement.esp [Version 0.76]
23 The Forgotten.esp
24 Synx.esp
++ EVE_KhajiitFix.esp
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
25 Bashed Patch, 0.esp
26 Forgotten Realm.esp
27 AyleidKhett.esp
Visage- Posts : 919
Join date : 2010-03-26
Age : 61
Location : It's a crazy house!
- Post n°74
Re: Oblivion question for Stony
Having one of those screaming at the screen moments.
I had to go the shaderlist.txt root to get God rays working, but the default is to harsh so I want to edit it but…. I cant find the obge support tool that’s supposed to be in the misc inventory, I’ve got a obge.ini in the my games oblivion folder but this tool is still not generating.
What am I looking for in the misc folder??
I had to go the shaderlist.txt root to get God rays working, but the default is to harsh so I want to edit it but…. I cant find the obge support tool that’s supposed to be in the misc inventory, I’ve got a obge.ini in the my games oblivion folder but this tool is still not generating.
What am I looking for in the misc folder??
Darkstone- Posts : 605
Join date : 2010-03-24
Age : 61
Location : Lincolnshire U.K.
- Post n°75
Re: Oblivion question for Stony
To edit the shader effects you need to edit the shader file directly, using the support tool method will only change the effect for the gaming session.The shader files can be found in Oblivion\data\shaders.
If you use COBL, the support tool can be found in the COBL menu in your inventory.
If you use COBL, the support tool can be found in the COBL menu in your inventory.
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